Q4 Alpha rises from the dead - pjw4tourney1
Posted: Fri Sep 08, 2006 5:17 am
I posted this about six months ago as a general layout test of a tourney map with a very vertical and kind of funky layout mixed with a bunch of tricky movement...and then the first Q4 patch came out, and something subtle changed in the physics, making a spectacularly cool and crazy crouch-slide trick go away entirely. :icon33:
And I was sad. And didn't touch the map again until a few days ago, when I got the urge, loaded up some bots, and decided the map was still cool.
So. Some of you have seen this before. Apologies. I've changed a few minor things (ammo placement and the like), and added a connection and modified a few bits here and there, and added another way to reach RA to make up for the broken crouch-slide trick. :icon27:
The cool sky is courtesy of Hipshot.
I'm looking for any feedback people might have on layout and item placement before I decide on textures, start on the beta, and generally get back into the swing of things.
Screenies:



Download (Fileplanet--3 meg)
Scourge34-Is-Cool-Mirror
And I was sad. And didn't touch the map again until a few days ago, when I got the urge, loaded up some bots, and decided the map was still cool.
So. Some of you have seen this before. Apologies. I've changed a few minor things (ammo placement and the like), and added a connection and modified a few bits here and there, and added another way to reach RA to make up for the broken crouch-slide trick. :icon27:
The cool sky is courtesy of Hipshot.
I'm looking for any feedback people might have on layout and item placement before I decide on textures, start on the beta, and generally get back into the swing of things.

Screenies:



Download (Fileplanet--3 meg)
Scourge34-Is-Cool-Mirror