CPMA 1.37 released (and now 1.38)

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prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

CPMA 1.37 released (and now 1.38)

Post by prince1000 »

http://www.challenge-tv.com/index.php?m ... l&file=106

Notes for version 1.37 (12 Sep 06)

chg: DEV ammo counts, spawnsystem, and BFG migrated to CPM

fix: certain HUD elements could be missing in MVD playback

fix: non-MV demos recorded by a third client had POV as enemymodel


Notes for version 1.36 (22 Aug 06)

chg: no kill penalty in VQ3 CTF

chg: updated my sample config

chg: recolored the console background

chg: live H/A pickup stats available to all specs (was ref-only)

chg: use serverside pings at intermission

chg: enable MVD for non-prosound
has some subtle side-effects for specs, but is fine for players

fix: fully reset doors on game start

fix: colors of in-eyes player in live MV now always your colors
1.36 was a private build...
Last edited by prince1000 on Sat Sep 23, 2006 3:24 am, edited 1 time in total.
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

Thanks Prince, as soon as i read this i got 1.37 :P
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

that link above now points to version 1.38 which was released hours after 1.37 for some reason.
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

yeah that was wierd, i thought it was a typo
CrinklyArse
Posts: 5493
Joined: Sat Feb 19, 2005 12:57 am

Post by CrinklyArse »

Nice, I'm liking the new console. :icon14:
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

me too, quite a bit.

p.s. prince is a faggot.
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

what a baby.
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

Agreed
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