Page 1 of 1

CPMA 1.37 released (and now 1.38)

Posted: Fri Sep 22, 2006 8:39 pm
by prince1000
http://www.challenge-tv.com/index.php?m ... l&file=106

Notes for version 1.37 (12 Sep 06)

chg: DEV ammo counts, spawnsystem, and BFG migrated to CPM

fix: certain HUD elements could be missing in MVD playback

fix: non-MV demos recorded by a third client had POV as enemymodel


Notes for version 1.36 (22 Aug 06)

chg: no kill penalty in VQ3 CTF

chg: updated my sample config

chg: recolored the console background

chg: live H/A pickup stats available to all specs (was ref-only)

chg: use serverside pings at intermission

chg: enable MVD for non-prosound
has some subtle side-effects for specs, but is fine for players

fix: fully reset doors on game start

fix: colors of in-eyes player in live MV now always your colors
1.36 was a private build...

Posted: Fri Sep 22, 2006 11:59 pm
by JB
Thanks Prince, as soon as i read this i got 1.37 :P

Posted: Sat Sep 23, 2006 3:23 am
by prince1000
that link above now points to version 1.38 which was released hours after 1.37 for some reason.

Posted: Sun Sep 24, 2006 1:34 am
by JB
yeah that was wierd, i thought it was a typo

Posted: Sun Sep 24, 2006 9:50 am
by CrinklyArse
Nice, I'm liking the new console. :icon14:

Posted: Sun Sep 24, 2006 11:37 am
by +JuggerNaut+
me too, quite a bit.

p.s. prince is a faggot.

Posted: Mon Sep 25, 2006 3:29 pm
by prince1000
what a baby.

Posted: Tue Sep 26, 2006 1:17 pm
by JB
Agreed