CPMA 1.37 released (and now 1.38)
Posted: Fri Sep 22, 2006 8:39 pm
http://www.challenge-tv.com/index.php?m ... l&file=106
1.36 was a private build...
Notes for version 1.37 (12 Sep 06)
chg: DEV ammo counts, spawnsystem, and BFG migrated to CPM
fix: certain HUD elements could be missing in MVD playback
fix: non-MV demos recorded by a third client had POV as enemymodel
Notes for version 1.36 (22 Aug 06)
chg: no kill penalty in VQ3 CTF
chg: updated my sample config
chg: recolored the console background
chg: live H/A pickup stats available to all specs (was ref-only)
chg: use serverside pings at intermission
chg: enable MVD for non-prosound
has some subtle side-effects for specs, but is fine for players
fix: fully reset doors on game start
fix: colors of in-eyes player in live MV now always your colors