Recommended setup for compiling maps on a remote computer
Posted: Sat Oct 07, 2006 2:22 am
Hi.
I've used remote compiling for quite some time using linuxq3map2.
Server softwares are httpd, sshd and smbd.
I'm just wondering whether I should put all the mapping assets, such as maps, textures and models on a remote pc and change file transfer phase or not.
By doing so all the werkz can be shared between client pcs.
The fallback should be the increased reading time of assets when using radiant.
Has anyone here ever done the same or similar things?
Or do you know better way of remote compiling and are you kind enough to advise me the way it should be?
I've used remote compiling for quite some time using linuxq3map2.
Server softwares are httpd, sshd and smbd.
I'm just wondering whether I should put all the mapping assets, such as maps, textures and models on a remote pc and change file transfer phase or not.
By doing so all the werkz can be shared between client pcs.
The fallback should be the increased reading time of assets when using radiant.
Has anyone here ever done the same or similar things?
Or do you know better way of remote compiling and are you kind enough to advise me the way it should be?