Q4 Map: Grinder, v2 Final

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Q4 Map: Grinder, v2 Final

Post by GODLIKE »

DL:
http://q4files.escapedturkey.net/quake4 ... ney1v2.pk4

screens:
http://www.kilnet.org/images/grinderbetaledge3.jpg
http://www.kilnet.org/images/grinderbeta7.jpg

Thanks to those who emailed/posted feedback.. It really helped shape this one. Thx to hemostick @ Q4Max for his work on the map as well. :icon25:
Last edited by GODLIKE on Mon Oct 23, 2006 12:07 am, edited 2 times in total.
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mrd
Posts: 4289
Joined: Sat Mar 25, 2000 8:00 am

Post by mrd »

Cool... I've been watching this progress. I don't actually have Q4 so I can't even play the damn thing but the screens look tantalizing :D
R. Tetzlaff
Posts: 50
Joined: Tue Mar 01, 2005 8:21 am

Post by R. Tetzlaff »

Looking good, will download it :)
jjensson
Posts: 16
Joined: Sat Oct 21, 2006 12:35 am

Post by jjensson »

Looking very good from the shots. But ambient is too high. Is it because its not final?

cheers
jj
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