Entity / Func_ / Trigger *additions
Posted: Thu Nov 09, 2006 4:44 pm
I'm very new to these forums here at Quake3world, so let me say my respects and then I'll ask my question.
I think you've got a great deal of helpfull people around this place, I know because I've literally studied some of your archived and more current discussions, which I learned a great deal from. Mostely for mapping and general Q3 engine info. Its good to know there is accurate and intelligent support for this engine, in the people still willing to compile the legacy down to me and others who are WIP. Thank you.
Alright, and my question is; How possible is it to add new mapping functions, entities and triggers for a mod based on the Q3 engine source and for these additions to also integrate with current ver of q3map2 compiler's and GTKradient's?
**I know already it is possible, but I've noticed that not many Q3 based mods out there have utilized new mapping functions for their game. I say this lightly, I know for one, Tremulous implemented interative and animated map-objects, Q3 Fortress released their excellent source for realistic environment effects and the Xreal/Evolution engine's adding dynamic light rendering, normal-maping and a very cool light bloom.**
I'd be thrown to the wall if somone could direct me to a programmer who specialize's in map/level coding, and could assist me in getting new func's and entities working for my mod.
Thanks in advance. Peace.
I think you've got a great deal of helpfull people around this place, I know because I've literally studied some of your archived and more current discussions, which I learned a great deal from. Mostely for mapping and general Q3 engine info. Its good to know there is accurate and intelligent support for this engine, in the people still willing to compile the legacy down to me and others who are WIP. Thank you.
Alright, and my question is; How possible is it to add new mapping functions, entities and triggers for a mod based on the Q3 engine source and for these additions to also integrate with current ver of q3map2 compiler's and GTKradient's?
**I know already it is possible, but I've noticed that not many Q3 based mods out there have utilized new mapping functions for their game. I say this lightly, I know for one, Tremulous implemented interative and animated map-objects, Q3 Fortress released their excellent source for realistic environment effects and the Xreal/Evolution engine's adding dynamic light rendering, normal-maping and a very cool light bloom.**
I'd be thrown to the wall if somone could direct me to a programmer who specialize's in map/level coding, and could assist me in getting new func's and entities working for my mod.
Thanks in advance. Peace.