teleport target direction

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Bobdude161
Posts: 5
Joined: Wed Nov 15, 2006 4:15 am

teleport target direction

Post by Bobdude161 »

I'm making a lot of two way portals in my map. When I'm testing it out, i enter a portal and some portals let me exit in the direction I want and others either make me face to the left or right of my preferred direction OR it does a constant loop of entering a portal and exiting towards it, only to be stuck for eternity flying through two portals. Is there a way to tell in GTKRadiant 1.4 what direction one will be going when exiting through a teleporter target?
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Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

entering angle as a key in the entity window and a value between 0 and 360 should do it iirc. i think 360 and 0 are right in radiant and 180 is left. not so sure about 90 and 270
Bobdude161
Posts: 5
Joined: Wed Nov 15, 2006 4:15 am

Post by Bobdude161 »

awesome that works. thnx
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Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Easier just to push the angle buttons when comes to spawns and TPs...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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