When vis_portals don't quite touch..

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

When vis_portals don't quite touch..

Post by GODLIKE »

.. It'll look like THIS, in Quake 4:
http://www.kilnet.org/images/grinderv3bug.jpg

Not sure how hemo and I missed it (or if I somehow putzed it in V2).. but the above shows what happens when you have a vis portal not QUITE touching the adjoining wall (8 units shy, shown here).

The effect is kinda similar to if I had a visible caulk texture, but only appears at certain angles, as shown.

To fix it, I re-released the map for One Last Final version:
http://turkeyfiles.escapedturkey.net/qu ... 1final.pk4
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