I posted this at quakeplanet but i have so far had no replies...
I finished creating my q3 map, and have created the .pk3 folder containing all of the necessary files (textures, maps, scripts, etc.). But when i load q3 it doesnt recognize the .pk3 file.
Is there a certain "recognition" file needed or is there a certain way you have to compress the folder? (I simply zipped it and then renamed it .pk3)
Thx in advance :icon26:
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"I even heard there's no respawn points in RL." - FPS Doug
I don't know where you are gathering your information, but unless you structured that "pk3 folder" exactly like it is setup in the baseq3, then that could be the cause of your pk3 problems. Which means, create a generic pak-folder, then create new folders in that folder; one for textures, scripts, sounds, models, levelshots, maps, etc ( Follow the structure of the baseq3 to be sure.) Then when you are ready to compress into a zip or pk3 file, you would not select the pak folder as one, but select all the contents it contains (ie: the new folders you created to house the necessary map files)
As for creating a pk3 file, it can be accomplished a variety of different ways, the easiest being, enabling extensions on files, then replacing the .zip extension with .pk3, obviously. Hit enter, place newly created pk3 file into your baseq3 and your good to run the map without sv_pure 0. You might also want to add an arena file so the engine know's in what game mode to display a thumb of your map on the select screen