wolfenstein spdevmap Q

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

wolfenstein spdevmap Q

Post by a13n »

When I try to spdevmap from cmd.exe, wolfsp stops and after pressing esc key the followin error pops up.
Image

This is the command line.

Code: Select all

C:\wolf\WolfSP.exe +set fs_basepath C:\wolf +set fs_game Main +sv_pure 0 +sv_cheats 1 +developer 1 +spdevmap sp-test
Of couse "\spdevmap sp-test" works fine if I launch wolfsp w/o any parameter and bring down console then type manually.

Am I missing any parameters?
Last edited by a13n on Fri Nov 24, 2006 1:15 pm, edited 1 time in total.
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Post by Kaz »

is there a particular reason for adding the fs_basepath and fs_game commands?
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

that error message means you're being too anal :)
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

Before this post I've already tested without fs_basepath and fs_game arguments, but it didn't work, either.

While I wrote this comment, just hit on this.
Should I launch wolfsp.exe within the same directory with it?
My batch file lies in c:\batch\dev.bat.
And the command above was executed in this directory, which inevitably requires "fs_basepath"
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

Jesus!
My assumption was right.
Just pushd C:\wolf werked.

How messy wolfsp.exe is!
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

a13n wrote:Jesus!
My assumption was right.
Just pushd C:\wolf werked.

How messy wolfsp.exe is!
Actually it's *you* trying to be too clever (as 4days was polite enough to point out!).

If you're trying to launch the game to test a custom SP map then you most certainly don't need to do all of that to get it to work and having the batch file *outside* your development directory is the reason why it's causing problems; that *should* be inside the dev folder being used to build your SP level to which you just create a simple shortcut to execute (or click itself).
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

It's essential to achieve seamless dev environment to launch wolf just after compiling.
On top of that q3map2 requires fs_basepath anyway.
And other games such as stvoy.exe, jk2sp.exe and sof2sp.exe are more generous.
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

oh boy.
Post Reply