I never saw lines in the sky before I bought a comp w/ attbi. I have been playing point release 1.32 since it came out and the others before it, and all of a sudden I wanted to play a mod I used to play to death back in my 1.16n pr days. So... I loaded up p.r. 1.16n, and while I was playing I was amazed that the lines weren't there anymore. Uuuum.
Dear ID,
I dunno if you guys even read this stuff or not.... but, I figured I'd ask if you guys could find what it is in the 1.16n p.r. that gets rid of the lines and mix it together with the 1.32 stuff, and come out with a new point release.
Thank you =)
Q3 and the lines that exist in the sky on attbi
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Newer PRs call OpenGL the wrong way when it comes to the skybox. ioquake3 has it fixed.
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