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Q3 and the lines that exist in the sky on attbi

Posted: Tue Nov 28, 2006 8:48 pm
by v1l3
I never saw lines in the sky before I bought a comp w/ attbi. I have been playing point release 1.32 since it came out and the others before it, and all of a sudden I wanted to play a mod I used to play to death back in my 1.16n pr days. So... I loaded up p.r. 1.16n, and while I was playing I was amazed that the lines weren't there anymore. Uuuum.

Dear ID,

I dunno if you guys even read this stuff or not.... but, I figured I'd ask if you guys could find what it is in the 1.16n p.r. that gets rid of the lines and mix it together with the 1.32 stuff, and come out with a new point release.

Thank you =)

Posted: Tue Nov 28, 2006 10:51 pm
by ^misantropia^
Newer PRs call OpenGL the wrong way when it comes to the skybox. ioquake3 has it fixed.

Posted: Wed Nov 29, 2006 3:58 am
by SoM
its not a fix, but having the box disabled not only gives you like 5+ extra fps which dont matter this day n age but for me personally when its off its easier to see the enemy...

Posted: Wed Nov 29, 2006 4:26 am
by +JuggerNaut+
SoM wrote:its not a fix, but having the box disabled not only gives you like 5+ extra fps which dont matter this day n age but for me personally when its off its easier to see the enemy...
i'd so kick your ass... :ninja: