Page 1 of 1
Drawings of Quake 3 Levels?
Posted: Fri Dec 01, 2006 3:45 pm
by sok141
Hello there...
I would like to know if there is a way to have
architectural drawings (like plans) of the standard
Quake 3 levels.
If anyone know somethnig
i would appreciate.
Thanx
Posted: Fri Dec 01, 2006 7:19 pm
by Survivor
You could devmap the map and /noclip /r_clear 1 outside of it then take a screenshot.
Or decompile it and take a screenshot of the .map.
Only the first one is 100% legal. Second one i don't know. Why do you need them?
Posted: Sat Dec 02, 2006 1:26 am
by JB
Probably just to get used to the maps. But i think that the best way to get acquainted with maps is to just cruise around it yourself until you can walk backwards through it
Posted: Sat Dec 02, 2006 1:23 pm
by Foo
Survivor wrote:You could devmap the map and /noclip /r_clear 1 outside of it then take a screenshot.
Or decompile it and take a screenshot of the .map.
Only the first one is 100% legal. Second one i don't know. Why do you need them?
There's no legal issue with decompiling a map, it's distribution or development from that point which gets iffy.
Posted: Sat Dec 02, 2006 2:37 pm
by 4days
if you're a bit technically minded and don't mind 5 mins on google, i remember seeing a bsp viewer that could do wireframes - it was written in java or python or something and had one of those godawful websites where everything's written in dark blue on a purple background.
Posted: Mon Dec 04, 2006 12:44 pm
by Jotabin
I've been looking for the same thing, and the best option I founded was to decompile the maps and edit them with gtk radiant.