Drawings of Quake 3 Levels?

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sok141
Posts: 1
Joined: Fri Dec 01, 2006 3:40 pm

Drawings of Quake 3 Levels?

Post by sok141 »

Hello there...

I would like to know if there is a way to have
architectural drawings (like plans) of the standard
Quake 3 levels.
If anyone know somethnig
i would appreciate.
Thanx
SoK141
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Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

You could devmap the map and /noclip /r_clear 1 outside of it then take a screenshot.
Or decompile it and take a screenshot of the .map.
Only the first one is 100% legal. Second one i don't know. Why do you need them?
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

Probably just to get used to the maps. But i think that the best way to get acquainted with maps is to just cruise around it yourself until you can walk backwards through it
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Survivor wrote:You could devmap the map and /noclip /r_clear 1 outside of it then take a screenshot.
Or decompile it and take a screenshot of the .map.
Only the first one is 100% legal. Second one i don't know. Why do you need them?
There's no legal issue with decompiling a map, it's distribution or development from that point which gets iffy.
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

if you're a bit technically minded and don't mind 5 mins on google, i remember seeing a bsp viewer that could do wireframes - it was written in java or python or something and had one of those godawful websites where everything's written in dark blue on a purple background.
Jotabin
Posts: 12
Joined: Fri Nov 17, 2006 5:51 pm

Post by Jotabin »

I've been looking for the same thing, and the best option I founded was to decompile the maps and edit them with gtk radiant.
resistance is futile
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