SyncError Q4 mappack contest by id

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
wviperw
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Post by wviperw »

Odd that it wasn't posted in this forum to begin with...
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Survivor
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Post by Survivor »

Just thought i'd help out :p. You've got some beautiful maps going on in Lem
unitool
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Post by unitool »

what is file size efficiency?
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wviperw
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Post by wviperw »

When people join a server, they don't generally enjoy downloading 30mb maps at 2.3 kbps. IOW, smaller filesize is better.
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unitool
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Post by unitool »

oh yeah....thanks man! I guess I have been in console land too long. I sort of forgot about that stuff.

It seems that if there are no custom models or textures used the pak files would be small, so I wonder if maybe they mean something more than that?
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Survivor
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Post by Survivor »

good fps?
unitool
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Post by unitool »

nah, everybody wants good fps.

I love a good mystery. Someone call the Hardly Boys!

http://www.youtube.com/watch?v=F3jMoGTnimc
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I'm doing what I want, so I never rest.
GODLIKE
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Post by GODLIKE »

unitool wrote: It seems that if there are no custom models or textures used the pak files would be small, so I wonder if maybe they mean something more than that?
Probably just common sense stuff like "don't have craploads of brushes embedded in the architecture that nobody can see and that aren't required."
Lukin
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Post by Lukin »

That and 1600x1200 levelshot.
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scythe
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Post by scythe »

Honestly (and I'm not trying to flame) do you guys think this is worth doing? There are very few people playing Q4 online, this pack might bring some people back, but really is it too little too late? Is anyone even going to play these levels? Sure I could do it for fun, but I'd rather make a level for a game that has a player base, heck even Quake 3 had substantially more players today.
StormShadow
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Post by StormShadow »

scythe wrote:Honestly (and I'm not trying to flame) do you guys think this is worth doing? There are very few people playing Q4 online, this pack might bring some people back, but really is it too little too late? Is anyone even going to play these levels? Sure I could do it for fun, but I'd rather make a level for a game that has a player base, heck even Quake 3 had substantially more players today.
^^

Yeah.

I guess being recognized by id software is nice.. but other than that, there is not a great deal of motivation to do it. Pisses me off that I have a great map to submit, but its almost exclusively customed textured :D
scythe
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Post by scythe »

That sucks, Storm.

I think maybe I will do a level for this, just for grins, I miss FPS mapping. Working on an MMO right now, which just isn't the same...
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Survivor
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Post by Survivor »

Besides the fact that getting included in an official map pack looks nice on your resumé even if it is a dead game. How many people that started mapping/coding here work in companies nowadays?
QuakerX
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Post by QuakerX »

unitool: If you don't submit a map for this contest I will HUNT YOU DOWN! I KNOW WHERE YOU LIVE!!!
Fjoggs
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Post by Fjoggs »

:o
spookmineer
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Post by spookmineer »

Q4 is still being played for major tournements. Could be cool if your map was played by pros...
GODLIKE
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Post by GODLIKE »

StormShadow wrote:I guess being recognized by id software is nice.. but other than that, there is not a great deal of motivation to do it. Pisses me off that I have a great map to submit, but its almost exclusively customed textured :D
Yeah, that custom texture thing locks out a lot of the talent, since anybody who was making maps for the community right now was likely listening to the masses who have been demanding 'new textures' for ages... and fairly so.

Still, I gotta say: I'm submitting something, even if it's something old, and if I wasn't going away for x-mas I'd try to get something new together. There are more people playing Q4 than folks like to admit, and I don't make q4 maps thinking "millions will play this", anyway. The motivation to be included in a community map pack that actually rolls WITH an id patch is pretty cool on its own, and I think that Q4 is actually a really good game, right now... I play Q4 every week, and given my schedule, that's saying a lot.

Props to Id for doing this; hopefully they're setting a trend. Video games are big business, now.. This is a nice wave to the mapping community, and maybe a way for new mappers to get noticed.
Last edited by GODLIKE on Fri Dec 22, 2006 3:55 pm, edited 1 time in total.
unitool
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Post by unitool »

QuakerX wrote:unitool: If you don't submit a map for this contest I will HUNT YOU DOWN! I KNOW WHERE YOU LIVE!!!
lols.....it's that same crappy patch nightmare of a map I have been "working on" forever, but you never know. It could happen. :)
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
corsair
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Post by corsair »

Interesting contest, would like to enter it with a map on which I set
myself a deadline of the 31st of january anyway.
However I used a custom texture+shader and a light alpha texture,
they together make an amazing 70kb zipped, and disallow me to
enter the contest. Is the rule not a bit too strict?

Still, the I'm looking forward to the entries and the final result already.
Good luck..
and Fjoggs, go map, u
xgo
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Post by xgo »

I think its worth it since 1.4 will rock ;)
QuakerX
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Post by QuakerX »

unitool: Bringing that one back, nice! Patches are fun!
scythe
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Post by scythe »

Right on guys, glad to see there is still some interest out there. I'll be doing a map as well. Should be fun.
Kaz
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Post by Kaz »

Sweet, I might enter this one.
spookmineer
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Post by spookmineer »

GODLIKE wrote:Props to Id for doing this; hopefully they're setting a trend. Video games are big business, now.. This is a nice wave to the mapping community, and maybe a way for new mappers to get noticed.
I agree, it's a nice opportunity for mappers to get well-known.

Maybe I misunderstood, but this isn't the first time a developer includes custom maps into a patch/expansion version: Raven included some of the best custom maps (that were available at the time) with the expansion pack for Elite Force (there might be other developers who've done the same thing).
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