tryin to figure out how to make a wall that looks solid, but that u can walkthru. i checked tutorial, forums, etc. no dice tho. i appreciate any help or leads.
-Xakal
Walkthru walls
You need to create a shader document to describe how the surface behaves. Specifically, you need to write a shader script that includes surfaceparm nonsolid for the texture in question.
See here:
http://members.lycos.co.uk/quakeroats/q ... l/ch4.html
As well as plenty of examples of shader files in your Q3install/baseq3/pak0.pk3 file.
See here:
http://members.lycos.co.uk/quakeroats/q ... l/ch4.html
As well as plenty of examples of shader files in your Q3install/baseq3/pak0.pk3 file.
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- roughrider
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