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Walkthru walls
Posted: Mon Dec 25, 2006 1:48 am
by X
tryin to figure out how to make a wall that looks solid, but that u can walkthru. i checked tutorial, forums, etc. no dice tho. i appreciate any help or leads.
-Xakal
Posted: Mon Dec 25, 2006 4:22 am
by obsidian
You need to create a shader document to describe how the surface behaves. Specifically, you need to write a shader script that includes
surfaceparm nonsolid for the texture in question.
See here:
http://members.lycos.co.uk/quakeroats/q ... l/ch4.html
As well as plenty of examples of shader files in your Q3install/baseq3/pak0.pk3 file.
Posted: Mon Dec 25, 2006 5:05 am
by X
many thanks obsidian.
Posted: Sun Dec 31, 2006 4:04 pm
by roughrider
It's actually pretty easy, soon as you start looking at some of the shaders already in your scripts folder, like water for example, one can see that it wont take too long to emulate a non-solid wall.