I've learned to basically bash away and rotate, etc, meshes when I have to to work around this, but:
I admit to not knowing WHY textures deform and become stretchy/blurry when you rotate them on a patch mesh. (Doesn't happen on brushes.)
I make a lot of use of the 'natural' button in the built-in editor.. But when it comes up misaligned, I sometimes jump through hoops and rotate meshes into position, having created them in some other position, in order to make the textures line up properly... and I suspect this is n00bish of me.
Anybody know why this happens?
Q4 edit thingie
Dont know why this happens but some things I have discovered:
The naturalisation and fitting to caps in Q4edit is not what we are used to with GTK. Cant remember the exact key combination, but PJW had a nice middle click short cut for aligning cap textures...I'm sure he'll pick this thread up and remind us;)
The other thing I discoverd after hours of bashing my head against the monitor screen trying and failing to align patches was the flip x and y check boxes in the surface inspector. Note thats in the surface inspector, not patch surface inspector. I dont know why its in the former and not the later but when the appropriate box is check and the texture flipped from back to front to the right way around, all of a sudden my wayward textures could be aligned.
Failing that several times I have had to export patchwork into blender and uvwmap textures then reimport iin ase format. This is a right royal faffy way of doing it but at least the problem can be worked around. Obviously if this map is for the id comp, that solution is redundant.
The naturalisation and fitting to caps in Q4edit is not what we are used to with GTK. Cant remember the exact key combination, but PJW had a nice middle click short cut for aligning cap textures...I'm sure he'll pick this thread up and remind us;)
The other thing I discoverd after hours of bashing my head against the monitor screen trying and failing to align patches was the flip x and y check boxes in the surface inspector. Note thats in the surface inspector, not patch surface inspector. I dont know why its in the former and not the later but when the appropriate box is check and the texture flipped from back to front to the right way around, all of a sudden my wayward textures could be aligned.
Failing that several times I have had to export patchwork into blender and uvwmap textures then reimport iin ase format. This is a right royal faffy way of doing it but at least the problem can be worked around. Obviously if this map is for the id comp, that solution is redundant.
Whatever....
"Patch Properties" tool is rather unuseful in "Q4" - almost everything can be done in "Surface Inspector" now. It works in it's very own way for patches though. For example it ignores current coordinates of a texture when you press "fit" - it always goes back to a default position. So when you got a texture of that shape: | and you want to align it that way: _ _ you need to set width to 2 and height to 1 (in the 'fit area'). Contrary to a brushes it's not texture's width and height, but patche's. After this operation the texture will be stretched horizontally on the curve, and it will look very bad, but when we rotate it 90 degrees it will fit perfectly (if not then "flip x" and/or "flip y" buttons should help).
Don't remember if it wasn't the same for "Q3", but hopefully some of this will be useful for you.
P.S. "Ctrl+Shift+N" is now "Ctrl+Shift+P".
Don't remember if it wasn't the same for "Q3", but hopefully some of this will be useful for you.
P.S. "Ctrl+Shift+N" is now "Ctrl+Shift+P".
Hmmn. If you select a flat patch and then middle-click on an adjoining brush face, the patch will texture-align to the brush face. Is that what you mean?dnky wrote:PJW had a nice middle click short cut for aligning cap textures...I'm sure he'll pick this thread up and remind us;)
Note that this does odd things if the patch isn't flat since it uses axial projection. In that case you'll have to flatten it out (vertex-manip), then align, then re-bend.
Another one that most people don't know: If you're working strictly with brush faces, and you want to align numerous faces on multiple brushes with one specific face, then select all the faces that you wish to change via Ctrl-Shift-Alt-Middle-Click one by one, and then middle click on the face you wish to align them with.
[Edited for clarity and because I'm senile.]
Last edited by pjw on Sat Jan 06, 2007 12:12 am, edited 1 time in total.