hey guyz. wondering how I remove weapons in OSP.??
I want rockets and rails only. any clue?
how do I remove weapons in osp?
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- Posts: 899
- Joined: Tue Jan 25, 2005 4:43 pm
*Hmmmm++*
Are you running a Quake3 OSP server?
Or.... What exactly do you want to do?
Have you looked in the OSP\DOCS folder yet by chance?
Or.... What exactly do you want to do?

Have you looked in the OSP\DOCS folder yet by chance?
ya, I'm running an osp server. What I'd like to do is make the rail delay 700 instead of the default 1500. There is a way it can be done by changing the game play to Instagib. Then one can set the raildelay to whatever by using
Instagib_reload 700
But I cant find out how one can change the delay in normal game play, if at all.
And I was also wondering how to remove all weapons from the game excluding the rocket and the rail.
Instagib_reload 700
But I cant find out how one can change the delay in normal game play, if at all.
And I was also wondering how to remove all weapons from the game excluding the rocket and the rail.
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- Posts: 899
- Joined: Tue Jan 25, 2005 4:43 pm
Hmm?
Tried checking out Commander Keen's Q3 Guide over @ http://www.gameadmins.com
I'm sure you can find what you're looking for in the variables section.
Hint. Try finding disable_<item name> on the page.
Then take a look at the disable.cfg or enable.cfg
Not sure..... but that might help you out?
I'm sure you can find what you're looking for in the variables section.

Then take a look at the disable.cfg or enable.cfg
Not sure..... but that might help you out?
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
In OSP, this is managed through the item_disable cvar. From Docs/osp-q3-Variables.txt:
You're probably interested in powerup_disable, start_*, weapon_deaddrop, weapon_start and weapon_have as well. Documentation for these can be found in the same file.
Code: Select all
// item_disable <item_mask>
// Describes all items (excluding powerups) to be removed from each
// map (default = 0). Note, this value is a sum of all the items
// to be disabled, as listed below:
//
// item_mask
// ------------
// * 0 - No items diabled
// 1 - All armor
// 2 - All health
// 4 - BFG
// 8 - Machinegun
// 16 - Shotgun
// 32 - GrenadeLauncher
// 64 - RocketLauncher
// 128 - LightningGun
// 256 - PlasmaGun
// 512 - RailGun
//
// ---> Note, when a weapon is disabled, its associated
// ammo is also removed.
//
// Example: item_disable value of 511 effectively
// removes all items from the map except for
// the railgun and its ammo (slugs).