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Question about screenshots and field of view

Posted: Sat Jan 13, 2007 11:47 pm
by Method
Quake brothas, got a question for ya. I noticed that a lot of mappers for Quake 3 take their screenshots with high fov. If I had to guess maybe 130 or so. Is there a particular reason why you guys do that? I can think of only one, which is to see as much as possible with a wide angle, but is there any other reasons? I like the way screenshots look and now that Quake 4 enables users to set FOV higher than 110 I think I'll be taking wide angle shots as well.

-Method

Posted: Sat Jan 13, 2007 11:57 pm
by Foo
120FOV is a pretty standard way of playing the game.

Posted: Sun Jan 14, 2007 12:11 am
by Method
I see what you mean. It's just in Q4 for a while we cound't go higher than 110.

Could you guys list the fov value you use to take screenshots?

-Method

Posted: Sun Jan 14, 2007 1:51 am
by dzjepp
I don't think higher fov values like that are standard stuff at all. Ask all around (on esr forums for example) and you will get a very mixed result, people saying they use 90 default, to 100, 110 etc.

Personally I've used 105 in quake 3 and use the same thing in quake 4.

Posted: Sun Jan 14, 2007 2:15 am
by Scourge
I use 110.

Posted: Sun Jan 14, 2007 2:19 am
by +JuggerNaut+
115 :icon23:

Posted: Sun Jan 14, 2007 4:31 am
by wviperw
Yeah, a lot of times I'll use FOV 110 or 120 for screenshots/levelshots for maps simply because it provides that wider viewing angle allowing the viewer to see more in the shot. It also provides sort of a unique feel to the screenshot so that it looks a little more surreal. Depending on the architecture style of the map and the composure of the screenshot, upping the FOV can increase the coolness factor of your map by 15%. :P

Posted: Sun Jan 14, 2007 5:33 am
by Method
Wviperw: Hehe, that's the explanataion I was looking forward to.

-Method

Posted: Sun Jan 14, 2007 6:06 am
by spookmineer
15 % :icon25:

Posted: Sun Jan 14, 2007 7:08 am
by Method
I used FOV 130 to take a WIP shot of Da Courtyardz and it made it look 15% cooler.

Image

I think I'll be using higher fov to take screenshots starting now.

-Method

Posted: Sun Jan 14, 2007 4:57 pm
by roughrider
GG :)
I use 110 for all my goodies, playing and screenies.
I use to use default but one of my buds from the old east server, donut, got me hooked on using 110.

Posted: Sun Jan 14, 2007 6:06 pm
by seremtan
120

anyone ever play fisheye quake?

Posted: Sun Jan 14, 2007 6:07 pm
by Kat
15% less phat :p



(dibs on that as a map title, unless it's already taken)

Posted: Sun Jan 14, 2007 6:50 pm
by dnky
ah yes, that important level developer's optimising tool:
r_phatdetaillevel 1

Posted: Sun Jan 14, 2007 7:24 pm
by dichtfux
dzjepp wrote: Personally I've used 105 in quake 3 and use the same thing in quake 4.
me too. but no q4.
>= 115 for levelshots.

Posted: Sun Jan 14, 2007 8:01 pm
by Lukin
I've been using 120 in q3. In q4 I set it to 130 to compensate the slow feeling caused by a camera's viewheight :P I lower it to 90 or 100 for levelshots to reduce surreal effect and show the map the way it is seen by an average Joe.