Q3A: first alpha of spirit3t3 (no name yet)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Q3A: first alpha of spirit3t3 (no name yet)

Post by dichtfux »

The first alpha version of my next CPMA map is ready and waiting for your comments. :-)

It's a small 2-atrium tourney map for CPMA. 3 height-levels, 3 connections between the atriums.

It is available from my website or via this direct link.

Please note that the map does not have any texturing or lighting yet. This early alpha is intended only for testing playability. Bots play quite well.

Here are some screenshots anyways ...

Shot 1:
Image

Shot 2:
Image

Shot 3:
Image

Please test it with CPMA.

I'm especially looking for some comments on the item placement and on the teleporters but ideas on every aspect of the maps (including major changes to brushwork) are most welcome.

Thanks for your time!
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
xgo
Posts: 35
Joined: Sun Nov 19, 2006 9:17 am

Post by xgo »

u mean CPM?
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Scourge
Posts: 15559
Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

He means this:

http://www.promode.org/

edit: Didn't notice that the CPMA was a link. :icon30:
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Post by dichtfux »

Yes, that's exactly what I mean. You could have clicked on the word CPMA in my first post, btw. :icon1:

The reason why I'm asking people to test it with CPM(A) ist that in vq3
1) 2 jacket armors (green armor) won't show up
2) double/ramp jumps won't work.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
xgo
Posts: 35
Joined: Sun Nov 19, 2006 9:17 am

Post by xgo »

u can play vq3 in cpma also. green armor works in osp also
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Post by dichtfux »

xgo wrote:u can play vq3 in cpma also
I don't know what you mean, sorry. :confused:
xgo wrote: green armor works in osp also
No, in my opinion, it does not. The green armor (GA) shows up in OSP, that's right.

But the idead of placing a GA on a CPM map is to create a start area for the down player (usually after he respawns) that gives him a chance to come up again.

This is archieved by placing the GA there because it won't attract the up-player - he can't collect it in CPMA anyways because it will give you +50A if and only if you have <100A. This is not the case in OSP.

You can test the map in OSP of course if you prefer OSP, but then there may be too much armor available to the up player.

Both double and ramp jumps do not work in OSP (or they work different and I'm too stupid to get them done).

But please: let's not turn this thread into some CPM-vs-OSP thread. I like them both. If you want to chat about pros and cons of CPM/OSP, please PM me on that.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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