placing vis portal

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Ettore
Posts: 11
Joined: Sat Jan 20, 2007 3:10 pm

placing vis portal

Post by Ettore »

is this the right way to place them?

Image
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

You can also do them at 45 degree angles there, it may help a bit more too.
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Post by wattro »

Yeah, those portals aren't the most effective they could be. It would be much better to place them at angles in regards to your layout.

Sadly, I don't have any webhosting so I can't put up a picture. But if you do a search on this form, or check the stickies, there are some really good tutorials for this.
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Foo
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Location: New Zealand

Post by Foo »

wattro wrote:Yeah, those portals aren't the most effective they could be. It would be much better to place them at angles in regards to your layout.

Sadly, I don't have any webhosting so I can't put up a picture. But if you do a search on this form, or check the stickies, there are some really good tutorials for this.
imageshack.us

:icon14:
Ettore
Posts: 11
Joined: Sat Jan 20, 2007 3:10 pm

Post by Ettore »

Thank you, I'm searching.
I download a video but I'm not sure I understood how place visportals...
maps are really different...

still searching :dork:
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hemostick
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Joined: Wed Feb 14, 2001 8:00 am

Post by hemostick »

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