Compiling problem
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Compiling problem
I have been regulary testing my map on q3. After compiling the latest version everything seeming to have gone well. the map fails to run on q3.
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Ahahaha, you're such a jerk.Foo wrote:GJ probably all well then ok good job

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ANIMAL1988, when you have a problem, we're usually quite happy to help, but it's a good idea to post exactly what you're doing, and exactly what the problem is. In other words:
1. How are you trying to load the map? What's the shortcut or command line? Switches?
2. What editor/compiler version and compile switches are you running?
2. What exact message are you getting when you try to compile?
3. You said there's no pointfile, but then you found the leak. How did you find it?
4. What was causing the leak?
5. Is the map working now?
6. If not, what's going on?
7. What's the average airspeed of an unladen swallow?
Not saying all that is entirely necessary, but it wouldn't hurt.
Seriously, it's like going to the doctor and saying "I don't feel right." And he says "What's wrong?" and you say "Well...I just told you." and then he screws around for a while and tries random stuff and you say "I like pie." and wander out the door.
Helping becomes difficult.

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This is my third time re typing this message
Im not sure if it is a problem t do with the compiling. The problem lies when i try to load the map in quake, it goes straight back to the menu screen. Maybe some knows possible reasons this may happen?
Im using GTK radiant 1.5.0
Whichever command i use to load the map it does the same
Also one of my jump pads had a black line coming from it could this effect things (i got rid of the line but not the jump pads.)

Im not sure if it is a problem t do with the compiling. The problem lies when i try to load the map in quake, it goes straight back to the menu screen. Maybe some knows possible reasons this may happen?
Im using GTK radiant 1.5.0
Whichever command i use to load the map it does the same
Also one of my jump pads had a black line coming from it could this effect things (i got rid of the line but not the jump pads.)
I think everyone already said what could be said given the amount of information that you've supplied us, which isn't much.
Compile options? Errors in Radiant and game console? Screenshot of this black line that you are talking about?
Help us help you or we're just going to keep talking about swallow airspeeds.
BTW, the answer is 42.
Compile options? Errors in Radiant and game console? Screenshot of this black line that you are talking about?
Help us help you or we're just going to keep talking about swallow airspeeds.
BTW, the answer is 42.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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was having a look at the common error message section and came across this.
25 Q : I was just remaking a map i'v done for another game, i put in a jump pad and a deathmatch start point, when i try to start it in quake i get
sp_worldspawn: the first entity isn't 'worldspawn'
. i want to know whats wrong. it worked fine before i put the jump pad on the map and the start point on the second level
[edit] i was using q3radiant instead of gtkradiant, the error might not happen now [measter]
A : The 'worldspawn' entry at the top of your *.map file is missing. Open up an older version of the map in a text editor and copy the 1st line (or copy what you see in that one that's not present in the latest map file), paste it into place at the top of the newer file and save.
The top of my .map file looks like this:
// entity 0
{
"classname" "worldspawn"
"target" "jump2"
"target1" "jump"
is ths where i have gone wrong?
25 Q : I was just remaking a map i'v done for another game, i put in a jump pad and a deathmatch start point, when i try to start it in quake i get
sp_worldspawn: the first entity isn't 'worldspawn'
. i want to know whats wrong. it worked fine before i put the jump pad on the map and the start point on the second level
[edit] i was using q3radiant instead of gtkradiant, the error might not happen now [measter]
A : The 'worldspawn' entry at the top of your *.map file is missing. Open up an older version of the map in a text editor and copy the 1st line (or copy what you see in that one that's not present in the latest map file), paste it into place at the top of the newer file and save.
The top of my .map file looks like this:
// entity 0
{
"classname" "worldspawn"
"target" "jump2"
"target1" "jump"
is ths where i have gone wrong?
Yes, if that's the error message you got in the console, otherwise no. I wouldn't know for sure since you still haven't posted any error messages you are getting from the console, so it's anyone's guess.sp_worldspawn: the first entity isn't 'worldspawn'
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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- Posts: 75
- Joined: Tue Jan 16, 2007 10:37 pm
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- Posts: 75
- Joined: Tue Jan 16, 2007 10:37 pm