overlapping problem

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

overlapping problem

Post by a13n »

LEM moderators are overlapping, pjw and obsidian. :p
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

I have no idea what that's supposed to mean, but it sounds dirty.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Turing
Posts: 574
Joined: Fri Feb 02, 2007 6:28 am

Post by Turing »

I think he's calling you gay. :( BanT.
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

obsidian wrote:I have no idea what that's supposed to mean, but it sounds dirty.
It does sound dirty. And hot.

(yeah, I assume he's seeing our names overlapping somewhere, but they look fine on the thread listing and the forum listing, so...?)
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

You never know you were detected.
Shallow
Posts: 167
Joined: Wed Feb 09, 2005 1:58 pm

Post by Shallow »

Turing wrote:I think he's calling you gay. :( BanT.
It's not the first time I've seen pjw called an aas bandit

:paranoid:
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

I am a man of many faces.

(a13n, if you're actually trying to point out something that makes any sense, PM me.)

closing pointless thread
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