See below for more details.
Quick Access
Direct Download from airrocket.net (Thanks to dichtfux) (~2,5mb)
Download from FileFactory
Download from PutStuff/PutFile
Bot file (put it into your /baseq3/maps/ dir, you may need to set sv_pure 0):
Download. (~300kb)
Here's the original starting post for the first alpha version:
Hey guys,
I haven't been mapping for a long long time and started again recently. TBH I hope this is my first q3 map ever which is going to be finished
(You know the issue: starting a map and abandon it later is quite easy)
So finally I created an alpha for my upcoming tourney map.
Main goals are:
- keep it compact but not too small, maybe even allowing 2on2
- vertical action
- implement some neat trick jumps
- fair, square and balanced
Okay so here are some screenshots. As you can see, only dummy textures and no detailed brushwork yet.
Main area with RA:
[lvlshot]http://maz0r.ma.funpic.de/q3/alpha1.jpg[/lvlshot]
YA area:
[lvlshot]http://maz0r.ma.funpic.de/q3/alpha2.jpg[/lvlshot]
MH area:
[lvlshot]http://maz0r.ma.funpic.de/q3/alpha3.jpg[/lvlshot]
I'm looking for feedback on everything but especially on item placement, flow and gameplay and portalling / performance issues. Since my lack of experience in q3 mapping I'm very uncertain if my map will work as I wanted. Hence tons of questions coming up
Considering Flow & Gameplay:
- Too much corridors (and maybe even too cramped)? Insert more corners to minimize LOS and rail whoring?
- Too much/less spawn points (atm 7)? Well placed? I'm a bit afraid in putting them on a higher level near the goodies, giving the guy which spawns there at the start of the game a slight advantage?
- What about the ya area. Too big? Off the beaten track? Any ideas for this site? I'm a little unsatisfied with the actual result.
- Too much jumppads? Maybe remove some and add more stairs/slopes?
Considering the item placement:
- Enough ammo? (currently IIRC 2xMG, 2xSG, 2xPG, 3xRL, 1xRL, 1xLG, 2xGL)
- Too much health (currently 1xMH, 2x50, 3x25, 6x5)?
- Maybe add another YA (currently 1xRA, 1xYA, 7xShards) where rail ammo is?
- Weapons placement improvable? (currently 2xSG,1xRL,1xLG,1xGL,1xRG,1xPG) (maybe add another RL?)
- Items too much out of the way?
- What about armor placement and the MH?
Considering Performance:
- What about r_speeds? What's the important figure there? Leafs?
- Portals seem okay with r_showtris, don't they?
Btw I'm planning to use the eq2 texture set to give it a quake2ish look and feel. Any other ideas maybe? And sometimes in the near future I want to bring this map to q4 to learn more about mapping for it. But this will have to wait until my new rig arrives. Oh and also expect a q3ctf alpha soon
Oh almost forgot: The Download (162kB)
Thanks in advance,
maz0r