Q3 Map: Doom II: The Entryway

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
$p4mm4ge [X]
Posts: 12
Joined: Mon Nov 13, 2006 7:05 pm

Q3 Map: Doom II: The Entryway

Post by $p4mm4ge [X] »

I've been a member here forever, but have hardly posted, so maybe I will now....
Anyway,
I created a map based from the 1st map on DII, the entryway.
Any feedback is great. Download it here
from PlanetQuake.
A1yssa
Posts: 387
Joined: Thu Apr 12, 2001 7:00 am

Post by A1yssa »

It's a good thing to post some screenshots!
:D
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

I downloaded this sometime back when it was announced at planetquake. I like the remake of the song that was converted. My opinion on it is really that it needs textures that are more related to Doom. I think Sock made a texture pack for that, also Amphetamine used some from IK for his map d2map01ultra. Interesting remake though.

When is someone gonna remake d1e1m1 for Q3A?
$p4mm4ge [X]
Posts: 12
Joined: Mon Nov 13, 2006 7:05 pm

Post by $p4mm4ge [X] »

there's a screenshot on pq. just 1 though. I don't feel like messing w/ screens right now. ;)

Most of the textures for the map..let me count... 29 to be exact...were taken directly from the game DII.

[Edit]
Also, the water and the slime that i used in the map are shaders that i made that came from original DII textures.

Here's a couple urls to a couple more screens: 1 2
broar
Posts: 52
Joined: Sun Jan 21, 2007 4:44 pm

Post by broar »

When is someone gonna remake d1e1m1 for Q3A?
I made the solid brushwork a year ago. It´s the same layout in the same scale.
And it´s boring to play - so i skipped it.
If anyone wants to go on with it...
A1yssa
Posts: 387
Joined: Thu Apr 12, 2001 7:00 am

Post by A1yssa »

I think remakes should have something different from the original.
$p4mm4ge [X]
Posts: 12
Joined: Mon Nov 13, 2006 7:05 pm

Post by $p4mm4ge [X] »

[In reply to A1yssa]
not sure if ur talking about my map, but in case u r, i didn't want to change it 2 much, since it came from a completely alternate game. I did, however make several multiple changes and 1 major change. (the water tunnel).
----
----
----
"I even heard there's no respawn points in RL." - FPS Doug
A1yssa
Posts: 387
Joined: Thu Apr 12, 2001 7:00 am

Post by A1yssa »

I mean, different brushes(details) for the same layout.

:)
$p4mm4ge [X]
Posts: 12
Joined: Mon Nov 13, 2006 7:05 pm

Post by $p4mm4ge [X] »

There was one room that i made a pretty significant change to (speaking on layout). this was the room with the two columns in it and the secret door. (refer to picture "2" as posted above) I added a quite large slime pit to take up for the emptiness in the room.

i will admit however, that every room in the level has the same shape (ie. # of walls) as the original map.

Thanks to doom2.wad for all of the help ;)
----
----
----
"I even heard there's no respawn points in RL." - FPS Doug
dnky
Posts: 188
Joined: Thu Nov 24, 2005 3:49 pm

Post by dnky »

Hmm, is it not illegal to pull assets from one game and use them in another?
I know even the use of Q3:TA assets in VQ3 is against the EULA. I have a very strong feeling that you will need to replace the ripped textures.
Whatever....
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

$p4mm4ge [X] wrote:[In reply to A1yssa]
not sure if ur talking about my map, but in case u r, i didn't want to change it 2 much, since it came from a completely alternate game. I did, however make several multiple changes and 1 major change. (the water tunnel).
Please try to avoid typing with annoying abbreviations like "u r" and "2 much". This is a technical forum and it's too much of a headache to read. Thanks.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

dnky wrote:Hmm, is it not illegal to pull assets from one game and use them in another?
I know even the use of Q3:TA assets in VQ3 is against the EULA. I have a very strong feeling that you will need to replace the ripped textures.
Agreed. Ripping textures and assets from one game to another is certainly against Id's EULA. Make your own textures inspired from the originals unless you are looking for some heat.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
$p4mm4ge [X]
Posts: 12
Joined: Mon Nov 13, 2006 7:05 pm

Post by $p4mm4ge [X] »

Thanks 4 your comments, but I didn't decide to post my map on this site, just so I can be flamed down. Doom II and Quake 3 are both made from ID Software and it is even included in my readme file that the textures came from Doom II.
Anyway, I'm not copyrighting and/or selling my map. It is an open source.
This is like saying it is illegal to generate your own version of Linux, although there are 100s of them.

and obsidian, u r 2 much.
----
----
----
"I even heard there's no respawn points in RL." - FPS Doug
Shallow
Posts: 167
Joined: Wed Feb 09, 2005 1:58 pm

Post by Shallow »

Important distinction: The source code for Doom has been GPLed, the assets have not. So unfortunately you should not be using Doom assets in any other game, and it makes the Linux comparison completely spurious. You could try asking for permission, but id Software generally do not like content from one of their games being reused in another.

It ought to be reasonably easy to find some replacement Doom-ish textures - one of Lunaran's maps has a really good version of some of the base panels for example.

Also, you're not being flamed by obsidian - he is a mod on this forum and he's telling you the lie of the land in plain terms, which is that we don't allow/encourage ripped content here.
Last edited by Shallow on Wed Feb 21, 2007 6:25 pm, edited 1 time in total.
dnky
Posts: 188
Joined: Thu Nov 24, 2005 3:49 pm

Post by dnky »

M8, no one is flaming you. It's just that some things are against copyright. If you had dedicated a lot of time, money and effort into the creation of a piece of art I am sure you would understand. No one is trying to diss you or your level, its just that this stuff belongs to id software and what they say we can do with their stuff is the bottom line.
Whatever....
Post Reply