quake weapon flags

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squirell man
Posts: 61
Joined: Sat Jan 13, 2007 10:10 pm

quake weapon flags

Post by squirell man »

i...i...i... think this is the right forum to post this in... right?

nvmnd.

ok well im jsut wanting to know how to change the weapon spawn flags to where you like start with a shotgun and 100 shells, or a rocket launcher with 30 rockets etc...
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

I don't have the source at hand but, off the top of my head, the function you're after is called ClientSpawn and you'll find it in game/g_client.c.
squirell man
Posts: 61
Joined: Sat Jan 13, 2007 10:10 pm

Post by squirell man »

edit.

where do you find it? like what directory.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Lemme guess, you're not writing a mod, merely trying to set up a server?
squirell man
Posts: 61
Joined: Sat Jan 13, 2007 10:10 pm

Post by squirell man »

yes actually. sorry ill state that next time.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

You're in the wrong forum, Q3D would've been the more appropriate place. Anyway, what you are trying to achieve depends on the mod you are playing so you'll want to consult the documentation that came with it. Vanilla Q3 doesn't support all these things.
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