[Q3] "The Strange House" Beta 5

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Amphetamine
Posts: 76
Joined: Fri Feb 23, 2007 5:15 am

[Q3] "The Strange House" Beta 5

Post by Amphetamine »

Hrmm.. I'm sure I used to have an account on here way back when... Guess it must have been culled while I was gone.


This is hopefully the final version of this map.


Download here: ftp://amphetamine_ro:talkaudio@ftp.oneg ... m01-b5.pk3

Mirror here: http://files.filefront.com/amph_dm01_b5 ... einfo.html

Major changes since last version are:

Clusterportals.

Removed majority of id media to make it compatable with Open Arena.

Decal shadows for fence.

Lightstyles at the top of the house.

Dotproduct terrain shaders instead of vanilla terrain.

Re-worked the exit gate from the grounds to look nicer and fit the style more.

Screens:

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Looking for Genral feedback, hopefully it's ready for release. The guys at map-center and lvl have already give the previous versions a good going over for me :D
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Post by ALMighty »

Nice. Although I think some darker terrain textures would fit better with the theme.
Todtsteltzer
Posts: 93
Joined: Thu Nov 28, 2002 8:00 am

Post by Todtsteltzer »

I agree, the inside of the tower is very dark compared to the outside area.
...and btw do you really think it's necessary to have four Shotguns in this map? ;)
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