Changing texture path for md3-model [solved]
Posted: Tue Mar 06, 2007 12:36 am
Is there a way to change the texture path for an md3 model in radiant?
I placed a model for my map in
(1)
instead of
(2)
but it keeps looking for its texture in path (2). I want it to look for the texture in path (1) of course.
And yes, I adapted the shaderfile and changed the path to the texture there, but this seems to be ignored. There's a message in the q3a console saying "looking for <texture> in <path (2)>" and the texture is missing in-game.
Shouldn't the texture be addressed relatively to the model?
I placed a model for my map in
(1)
Code: Select all
baseq3/models/mapobjects/<mapname>_<model>/
(2)
Code: Select all
baseq3/models/mapobjects/<model>/
And yes, I adapted the shaderfile and changed the path to the texture there, but this seems to be ignored. There's a message in the q3a console saying "looking for <texture> in <path (2)>" and the texture is missing in-game.
Shouldn't the texture be addressed relatively to the model?
