Quake 3 Arena compiling issues (again).
Posted: Mon May 14, 2007 7:34 am
Well, im very new to Quake 3 coding and i've been following several tutorials on how to do a simple change to the rocket speed. This is what i did:
1. Opened g_missle.c in MSVC 6 and i changed the Vectorscale to 200 (as opposed to the default 900)
2. Saved the project, and selected rebuild all. The project compiled without any errors or warnings.
3. Typed this in console:
cd C:\Quake3
And then, Quake3.exe +set fs_game Mymod +map q3dm1.
When the game ran, i saw no changes in the rocket speed.
My point release and game status are as follows, if it is relevant:
q3pointrelease_132
Q3A_TA_GameSource_129h
If anyone can see where i went wrong and can correct me, i would greatly appreciate it.
1. Opened g_missle.c in MSVC 6 and i changed the Vectorscale to 200 (as opposed to the default 900)
2. Saved the project, and selected rebuild all. The project compiled without any errors or warnings.
3. Typed this in console:
cd C:\Quake3
And then, Quake3.exe +set fs_game Mymod +map q3dm1.
When the game ran, i saw no changes in the rocket speed.
My point release and game status are as follows, if it is relevant:
q3pointrelease_132
Q3A_TA_GameSource_129h
If anyone can see where i went wrong and can correct me, i would greatly appreciate it.