turning misc_model structural
Posted: Wed Jun 06, 2007 11:50 am
I modelled a few small and plain rooms in blender and exported them as an .ase file. After setting "spawnflags" to "6" everything was fine. I can walk trough it and it has lightmaps. It still needed a big brush box around for vis.
Is it possible to make this imported geometry structural or does the compiler only understand this confusing CSG lego?
Is it possible to make this imported geometry structural or does the compiler only understand this confusing CSG lego?