I can't seem to get my sky fogged in my map. It worked in another map I made but was smaller and didn't use terrain. The trick was to not have the fog brush touch the sky brushes. In this map however, it doesn't seem to work, and I have no idea why. Any ideas?
Old map, no terrain and fogged sky works fine:
New map, using terrain, fogged sky doesn't work for some reason:
I managed to fix it, but I don't really know why! I just went back to my old sky shader and fog shader. I don't see nothing in it that would explain it, all I changed was the colour values.
Survivor wrote:A pity of the seam in the skybox, the rest looks damn well perfect. Will you release it?
Thank you!
If nothing else I think I'll at least release the textures and models and everything. Maybe someone else can make something good out of it if I can't. I've had it on my harddrive for 2 years or more.
looks really nice... the lighting is has a good feel to it. hows the water reflections being done? is this similar to the portal cameras in some of the teleporters in Q3:A ?
urgrund777 wrote:looks really nice... the lighting is has a good feel to it. hows the water reflections being done? is this similar to the portal cameras in some of the teleporters in Q3:A ?
Thanks! Yes, it's just a regular mirror. I will change it to a regular water texture though, probably with environment mapping instead.
Last edited by ALMighty on Mon Jun 18, 2007 5:47 am, edited 2 times in total.