I think your mod is definitely a fantastic idea, atm I am unable to produce anything of notable quality due to time constraints and projects currently in the works, but I may in the future find time. I love the challenge of building puzzle maps based around a generic theme, other then platform character stuff (which is fun as well). I had a few cool idea's just off hand.
>Ramp Jumps : The use of bounce pads or gravity to shoot the ball up a half pipe like ramp or across lava rivers or similar dangers.
> Disappearing / Falling Platforms : Something like a cascading effect for brushes when contacted, would require a new func_ entity however in the engine.
> Slick Surfaces : Used to force a deviation in the path you travel, say have 3 openings after an area of ice and you have to choose quickly which one to go in.
@dichtfux
Thanks.
Now I have 3 projects.
If you want, feel free to pinchhit CTF-1on1-Mappack project.
At least I could upload my fast & furious 3 maps.
"Disappearing / Falling Platforms : Something like a cascading effect for brushes when contacted, would require a new func_ entity however in the engine."
Not sure exactly what you mean here but surely this could be done with triggered plats or doors and long timers?