Demo Rotations

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v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Demo Rotations

Post by v1l3 »

How do you put your demos in a rotation using a .cfg? Is there a way to do it using a vstr loop...kind of like setting up a map rotation of sorts...like:

set pro-q3dm6 "map pro-q3dm6;set nextmap vstr pro-q3dm13"
set pro-q3dm13 "map pro-q3dm13;set nextmap vstr pro-q3dm6"
vstr "pro-q3dm6"

but for demo's

I tried-

set 0001 "demo 0001;set demorotate vstr 0001"
set demorotate "vstr 0001"

..but it only goes to main screen...I've never messed around with demos much so...eh?

-thx
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Impossible, I'm afraid. The Q3 engine more or less resets itself after playing a demo.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

Hmm, that sux =/ ...thx though
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

With SDC you can make playlists of demos.

It has many more options and is popular with movie editors, to cut large demos into small scenes. Also allows jumping back a few seconds or more ("rewinding") in demos.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

Thanks=)

Actually, someone just turned me onto Seismovision, which has a demolist option, plus it puts the demolist on repeat(which is what I really was looking for. Plus it works on some other games also...plus Q2.
It's pretty fun to use with the newer Cpma demo options like demospeed, 3rdperson view..rotate around player, and player range view stuff...

I just wanted a screensaver of sorts...such fun :icon26:
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