Hey I have an odd question!

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Hey I have an odd question!

Post by Castle »

Sorry I haven't been around much lately I have been spending my time adjusting to my new job at Nerve and have been pretty busy in general.
Well anyway I have been working on an Unreal tournament 2004 level lately and I have it nearly completed now but I don't want to skip posting it here simply because all of my community levels I have always posted here lol..

So since the topic of this forum is level design and modeling do you think it would be ok if I post shots and ask for feedback on a UT2004 level?
I might make another quake 4 level to bribe with lol.. :olo:
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
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+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Re: Hey I have an odd question!

Post by +JuggerNaut+ »

do it. or put it in the screenshots topic.
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Hey I have an odd question!

Post by pjw »

Sure, post a thread, why not? :)

I don't even have UT installed, but I'm sure you'll get feedback from people.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Hey I have an odd question!

Post by obsidian »

Ooo... congrats on working at Nerve.

This forum is generally aimed at "id Software and friends" game development, but certainly not exclusively so. We've chatted about editing for other games, so I don't see why we can't post maps for other games too.
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Re: Hey I have an odd question!

Post by wviperw »

This forum has always been more about the community than the games I think, so go ahead and post them.

(of course, ignore any pitchforks/vats of tar/feathers that you may see... they're purely for recreational purposes only...)
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
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roughrider
Posts: 354
Joined: Mon Jul 22, 2002 7:00 am

Re: Hey I have an odd question!

Post by roughrider »

Makes for more action and response here, go for it.
Team *A51* Q3 & QL
Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Re: Hey I have an odd question!

Post by Castle »

cool!
thanks for all the responses!

give me a couple more days to get things set up.

I have one last very large set piece I need to model for the main atrium area of the level then I will post it here just like I do with my Quake levels!

right now I am not entirely sure if there is a good solid forum like this one for other games like UT, painkiller, and half life.
Perhaps it would bring more people here if it was more open to more games. well I suppose it is open to other games.
technically id did start all of it anyway so it isn't entirely off topic!

Anyway here comes my first community UT map !
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
scythe
Posts: 66
Joined: Mon Mar 25, 2002 8:00 am

Re: Hey I have an odd question!

Post by scythe »

Yeah, post it up Castle, I look forward to seeing what you've done for UT. Also, congrats on the Nerve job.
Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Re: Hey I have an odd question!

Post by Castle »

Hey guys

this week I decided that it would be best to release the level early or mid next week so all I have done today is a preview of the level.
http://lacedneptune.planetquake.gamespy.com/

anyway next week I will be back here with a full post like I do with my quake levels with a the actual beta 1.0 of the map.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Hey I have an odd question!

Post by wattro »

FAKE!
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Hey I have an odd question!

Post by dichtfux »

@wattro
:confused: Ummm - why? Explain, please.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Hey I have an odd question!

Post by wattro »

oh man... i was entirely joking. castle's work is so good that it's like looking at a painting :)

i just thought that it's funny to call something fake that is obviously not... maybe i should have said forgery instead!! ;)
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Hey I have an odd question!

Post by dichtfux »

Lol, k.

Looks good indeed, and it reminds me of Morrowind. Shame it's for Unreal (and thus I can't play it).
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
dnky
Posts: 188
Joined: Thu Nov 24, 2005 3:49 pm

Re: Hey I have an odd question!

Post by dnky »

I have so little interest in game play, so I can say this:
I always thought UT2k4 maps could look so good. Maybe for us id based designers, the maps were not 'well made', but they looked so pretty.
This looks like a serious return to form indeed. Very very nice. If only my UT DVD still bloody worked.
Whatever....
xfoo
Posts: 39
Joined: Mon Feb 14, 2005 5:52 am

Re: Hey I have an odd question!

Post by xfoo »

For the love of god please break the UT tradition of placing 2 ammo packs beside a weapon. Spread them out and force people to move around the level. Ammo should be a destination / resource to control.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Hey I have an odd question!

Post by obsidian »

Agreed. I always found that annoying in UT. Even though you don't want to camp, it kind of forces you to.
Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Re: Hey I have an odd question!

Post by Castle »

xfoo wrote:For the love of god please break the UT tradition of placing 2 ammo packs beside a weapon. Spread them out and force people to move around the level. Ammo should be a destination / resource to control.
LOL!!!!

this is sooo damn true ..

In fact I did this just because I figured that if I did break the tradition UED would spit it out as an error.
Ok I tell you what.

This will be a UT map that has Quake style item ammo placement..
Cliffy B might have my skull for this lol...

edit: Actually I think the reason for this tradition is to balance out ammo amounts even when the server is set to weapons stay. That way people can get ammo if they already have the weapon by running near the spot the weapon is located. Honestly that is the best guess I can come up with
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
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