binds

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pops
Posts: 2
Joined: Fri Apr 08, 2005 1:33 am

binds

Post by pops »

is there any way to bind a fov to a weapon
pops
SOAPboy
Posts: 8268
Joined: Sun Apr 13, 2003 7:00 am

Post by SOAPboy »

/bind f weapon5 ; cg_fov XXX

I think..
MarquisdeSade
Posts: 26
Joined: Tue Mar 29, 2005 5:15 pm

Post by MarquisdeSade »

Not totally, you need to put quotes around that like:

/bind q "weapon 7; cg_fov 100"

You will need to do this for each weapon though, as your fov will be stuck to 100 even if you change weapons. In addition to fov, it might also help to have different sensitivities/mouseaccels for each weapon.
DRuM
Posts: 6841
Joined: Mon Oct 28, 2002 8:00 am

Post by DRuM »

Create a text document in your baseq3 folder, and/or your osp folder depending what mod you want to play, and name it autoexec.cfg. Type out for each weapon as I did below, (example, bind SPACE "weapon 8 ;cg_fov 110; ) and then save it. It'll load those parameters when you start Q3. If you also want different sens and accel for each weapon, add them to each weapon line otherwise you'll just have one sens and one accel setting for all weapons.

bind MWHEELDOWN "weapon 7;cg_fov 100;cg_drawcrosshair 5;cg_crosshairsize 35;cg_drawGun 0"
bind MWHEELUP "weapon 5;cg_fov 110;cg_drawcrosshair 5;cg_crosshairsize 45;cg_drawGun 0"
bind MOUSE4 "weapon 6 ;cg_fov 110;cg_drawcrosshair 5;cg_crosshairsize 55;cg_drawGun 0"
bind F5 "weapon 3 ;cg_fov 110;cg_drawcrosshair 5;cg_crosshairsize 55;cg_drawGun 0"
bind SPACE "weapon 8 ;cg_fov 110;cg_drawcrosshair 5;cg_crosshairsize 55;cg_drawGun 0"
bind MOUSE3 "weapon 2 ;cg_fov 110;cg_drawcrosshair 5;cg_crosshairsize 55;cg_drawGun 0"
bind 0x00 "weapon 1 ;cg_fov 110;cg_drawcrosshair 5;cg_crosshairsize 55;cg_drawGun 0"
bind f "weapon 4 ;cg_fov 110;cg_drawcrosshair 5;cg_crosshairsize 55;cg_drawGun 0"
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Bacon
Posts: 1477
Joined: Sat Jul 31, 2004 7:00 am

Post by Bacon »

lucky bastards, i can't do that because if i dont change guns for a while, and execute a command my processor hangs and my game locks up for a few seconds, repeating the sfx its currenly playing
[b]CAPSLOCK IS ON[/b]
pops
Posts: 2
Joined: Fri Apr 08, 2005 1:33 am

Post by pops »

:thanks for the help guys
pops
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