Osp Viewcams having Shaky visuals

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v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Osp Viewcams having Shaky visuals

Post by v1l3 »

Hey..
When I am viewing a player or bot running around a map through the viewcams in Osp, the player model looks all shaky or jittery to a point that it's tough on the eyes to even look the player. Now..I just by chance finally looked at a player model in a Osp viewcam run around in Icculus, and the player model is completely smooth and perfect. Is there a way to get it to look like that in normal Q3, by changing some setting or not? Or.. is Q3 not only have lines in the sky, but also has this problem as well?
creep
Posts: 1007
Joined: Tue Dec 30, 2003 8:00 am

Re: Osp Viewcams having Shaky visuals

Post by creep »

crank your network settings up as high as possible. check that timenuge is not a negative value, and perhaps even add some positive nudge.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Osp Viewcams having Shaky visuals

Post by ^misantropia^ »

v1l3 wrote:Or.. is Q3 not only have lines in the sky, but also has this problem as well?
Probably. The original Q3 demo code is rather flaky in places. The people that contributed to ioquake3 (yours truly, among many others) made significant improvements to it.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: Osp Viewcams having Shaky visuals

Post by v1l3 »

Oh yeah..I'd be pretty deranged if Icculus didn't exist. I just don't understand why what it is that you guys have done, hasn't become P.R.1.33 with normal Q3. Come On ID!
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