Quake 3 Rendering Issue

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haps
Posts: 5
Joined: Sun Mar 23, 2008 6:30 pm

Quake 3 Rendering Issue

Post by haps »

I made a fresh install of quake 3 last night (haven't played in several months) and was greeted with this:
Image
I have a fairly good computer. I run TF2 on high settings smoothly. I know that this isn't an overheating issue because I can actually play the game without any problems.
Image
My machine is:
AMD 64 3400+
2 Gigs ram
Geforce 6800
Samsung Syncmaster 941aw (Only Mention due to it being widescreen)

I've updated my video card drivers, though I didn't uninstall and install them. Reinstalled Q3A. Tried graphics configs, tried changing settings in game (No idea what I was changing them to though.)

I spent a lot of time on google trying to find a resolution. I ran into at least 3 seperate instances of where this seemed to be happening to people without an answer. All of the posts seemed to be within the last year. The only issue my computer has that could be related is one that I thought to be a codec issue. For some video formats I have to turn hardware acceleration down or else videos appear overly bright and faded out. Obviously I tried changing the acceleration modes as well and it still looked the same.

Anyone run into this before?
Thanks.
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Foo
Posts: 13840
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Location: New Zealand

Re: Quake 3 Rendering Issue

Post by Foo »

Try setting the nvidia control panel OpenGL graphics preferences to 'high quality' instead of 'high performance'.

Also try patching Q3.

Not seen this one before, looks like a bad trip.
haps
Posts: 5
Joined: Sun Mar 23, 2008 6:30 pm

Re: Quake 3 Rendering Issue

Post by haps »

No luck :(

And by patching Q3 do you mean the point release? If so 1.32 is applied.
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Re: Quake 3 Rendering Issue

Post by Foo »

Just as a silly test, can you try \r_vertexlight 1 then \vid_restart at the console?
haps
Posts: 5
Joined: Sun Mar 23, 2008 6:30 pm

Re: Quake 3 Rendering Issue

Post by haps »

No big change. Although it effected the appearance slightly, changing video settings does it too:
Image
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Foo
Posts: 13840
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Re: Quake 3 Rendering Issue

Post by Foo »

I genuinely don't know, going to have to leave this for someone else, sorry.
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Re: Quake 3 Rendering Issue

Post by Foo »

Oh wait, can you force all your antialiasing settings off in the nvidia control panel and try again?
haps
Posts: 5
Joined: Sun Mar 23, 2008 6:30 pm

Re: Quake 3 Rendering Issue

Post by haps »

Unfortunately no change :( Thank you for the help though. At this point it's more of a curiosity than anything else.

I need to reinstall windows anyway so I will do it sometime this week if I have to. I'm just curious what could cause this because I've never seen anything like it either.
haps
Posts: 5
Joined: Sun Mar 23, 2008 6:30 pm

Re: Quake 3 Rendering Issue

Post by haps »

Installed old 93.71 forceware drivers and it works!

Image
SoM
Posts: 8489
Joined: Fri Dec 03, 1999 8:00 am

Re: Quake 3 Rendering Issue

Post by SoM »

never had this problem, and i cant remember at this moment but u should be using a driver like 162.xx, cant be for sure atm since i cant access my second PC.
[color=red][WYD][/color]S[color=red]o[/color]M
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