At least more quake related than my UT3 level was.

Anyway to keep with tradition I will post yet another level on quake 3 world forums.
Getting everything set up in the level was pretty tough. lots of files and lots of random things you need to do with them than most other engines. Getting my level load screen and mini map was hell and the arena file thing does not work at all. the most recent build of the game wont even allow you to play your own level if you have a load screen or mini map in place.. ambient FX and sounds are not placed in radiant but rather are placed via a separate text file where you manually type in the angle and coordinates. Most of the tutorials left out huge details in many cases. yeah it was not the most elegant design pipeline for a community level. That mapping contest ended yesterday and I wouldn't be shocked that very few quality levels have been entered into it.
I would love to know how to get my minimap art to look exactly like the Cod4 minimaps. They have some transparency going on that I just don't know how to get in my minimap. Anyone here have direct connection with someone who worked on COD4 that might have answer? Oh well I intend to release a final version of the level once I get some play testing in and figure out the minimap stuff. For now enjoy.
anyway..
Word of advice DO NOT attempt to make a load screen and mini map until you are 100% sure everything else is done lol...
=== snipped from release text file ==
Hamburger hill is a level with two very defensible
bunkers on either side of a fairly sized mountain with
a tunnel leading through its center. My goal with this
level was to bring a level that feels different from
the other levels already in COD4 but not make the
level feel too different at the same time.
The general Idea is that I have made a fairly
open outdoor section of the map to counterpoint
some very tight underground corridors.
This level also answers the call on the fact that the PC
version of cod4 tends to have much larger number
of players per server than the console.
This level should easily hold the load of 30 to 50
players with plenty of breathing room. (I hope)
Though it might make the level undesirable if it
were ever ported to console.. I was not too concerned
with that prospect while working on the level however ;P…
http://lacedneptune.planetquake.gamespy.com/
Download the map: http://www.fileplanet.com/hosteddl.aspx ... amhill.zip 34mb










Any and all feedback is welcome!
also if you have any questions about Cod4 mapping I might be able to help.. Its more tricky than it should be imho....