Why did id change doom 3's effects from Quakecon + 1.3 news

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o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Why did id change doom 3's effects from Quakecon + 1.3 news

Post by o'dium »

I remember the plasma gun had a much better trail than it does now? I reckon it was performance based, but TBH i would think having all those alpha based sprites on the new trail would be a lot slower?

Oddness :p

BTW, patch 1.3 will be here soon. Its got EAX HD support, PunkBuster and bunch of other goodies. Those "other goodies" sound quite good but when id say "other goodies" they dont mean big things like maps or new modes or anything, they probably mean "Hey we dumbed down the railtrail" lol :p

Also, am i the only one that thinks id should do a Dreamcatcher? When they released the painkiller expansion, they gave everything except the single player game away free, which means that all the added MP maps, game models and weapons from the Exp Pack can be downloaded for free, so everybody can play.

How much better would it be if id did this with RoE? Doom 3 NEEDS those extra maps and CTF, and its not like there is a lot of content there.
Zimbo
Posts: 239
Joined: Fri Feb 11, 2005 10:50 pm

Post by Zimbo »

oh that is really interesting.....hmmmm
Zimbabwe
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