I've gone through the code and removed a great number of things, and reformatted the way everything is written, just for my own personal readability and ease of navigation. It was wonderfully tedious, but I'm hoping it'll help me out whenever I jump into development of new things.
Nothing spectacular, the UI might be a good base for someone looking to create something from scratch:
http://student.cs.appstate.edu/freemanc ... -28-08.zip
Doesn't work with the stock q3 engine, as there are modifications to the playerstate stuct.
My (mostly) "cleaned" source
Re: My (mostly) "cleaned" source
Here's a very early and essentially useless alpha:
http://kaz.quakedev.com/alpha/havoc_alpha_6-4-2008.zip
To do interesting things besides mouse around the menu:
/map test1
WASD to move around
R to reload
kp_end to pick up weapons
kp_ins to drop them
/addbot sarge to spawn a bot
Don't hit ESC, it'll just set cl_paused to 1
Enjoy! hah
http://kaz.quakedev.com/alpha/havoc_alpha_6-4-2008.zip
To do interesting things besides mouse around the menu:
/map test1
WASD to move around
R to reload
kp_end to pick up weapons
kp_ins to drop them
/addbot sarge to spawn a bot
Don't hit ESC, it'll just set cl_paused to 1
Enjoy! hah