Am i just being blind...?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Am i just being blind...?

Post by o'dium »

Or isn't there a nodraw texture in Quake 2?

I could of sworn there was...
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

Post by SonicClang »

Oh man you pulled out an old school question on us. I don't remember there being a nodraw texture in Quake 2. But hell, that was years ago, I could have missed it back then and I'd never know the difference.

What are you doing with Q2?
The number 1 cause of death in games is panic.
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o'dium
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Post by o'dium »

per pixel lighting technology map for Quake II Evolved tech demos :p

I just need to try and cut down on overdraw see, any tips?
^misantropia^
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Post by ^misantropia^ »

How's the engine sorting polygons right now, o'dium?
o'dium
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Post by o'dium »

Well, the only reason i asked is that berserk said there was...

There is the no draw FLAG but its painfully slow doing it all by hand :(
Shallow
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Post by Shallow »

Could you just use something like the trigger texture? Unless there's something magical about it hidden within the engine that means you can only use it on triggers :)

EDIT: or make your own preflagged nodraw texture... I think the flags can be set in the .wal files? Been a long time since I messed with Q2 though.
Lenard
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Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

I emailed you about q2e and you never got back to me...
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Hr.O
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Re: Am i just being blind...?

Post by Hr.O »

o'dium wrote:Or isn't there a nodraw texture in Quake 2?

I could of sworn there was...
the nearest i can think of is "skip" some yellowish thingy
r3t
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Post by r3t »

as far as I know there was no such texture, only a flag. But you could make one I think.
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Eraser
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Post by Eraser »

I think Shallow is right.
I remember that you can set flags to .wal files so that would enable you to make your own nodraw.

However, not sure if nodraw means that polygons won't be drawn either, and maybe nodraw blocks light as well (although I remember there being a translucent flag too)
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