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Am i just being blind...?

Posted: Fri Apr 15, 2005 7:35 pm
by o'dium
Or isn't there a nodraw texture in Quake 2?

I could of sworn there was...

Posted: Fri Apr 15, 2005 10:04 pm
by SonicClang
Oh man you pulled out an old school question on us. I don't remember there being a nodraw texture in Quake 2. But hell, that was years ago, I could have missed it back then and I'd never know the difference.

What are you doing with Q2?

Posted: Fri Apr 15, 2005 10:27 pm
by o'dium
per pixel lighting technology map for Quake II Evolved tech demos :p

I just need to try and cut down on overdraw see, any tips?

Posted: Fri Apr 15, 2005 10:43 pm
by ^misantropia^
How's the engine sorting polygons right now, o'dium?

Posted: Sat Apr 16, 2005 11:26 am
by o'dium
Well, the only reason i asked is that berserk said there was...

There is the no draw FLAG but its painfully slow doing it all by hand :(

Posted: Sat Apr 16, 2005 4:53 pm
by Shallow
Could you just use something like the trigger texture? Unless there's something magical about it hidden within the engine that means you can only use it on triggers :)

EDIT: or make your own preflagged nodraw texture... I think the flags can be set in the .wal files? Been a long time since I messed with Q2 though.

Posted: Sat Apr 16, 2005 5:32 pm
by Lenard
I emailed you about q2e and you never got back to me...

Re: Am i just being blind...?

Posted: Tue Apr 19, 2005 4:51 pm
by Hr.O
o'dium wrote:Or isn't there a nodraw texture in Quake 2?

I could of sworn there was...
the nearest i can think of is "skip" some yellowish thingy

Posted: Tue Apr 19, 2005 10:03 pm
by r3t
as far as I know there was no such texture, only a flag. But you could make one I think.

Posted: Fri Apr 22, 2005 11:49 am
by Eraser
I think Shallow is right.
I remember that you can set flags to .wal files so that would enable you to make your own nodraw.

However, not sure if nodraw means that polygons won't be drawn either, and maybe nodraw blocks light as well (although I remember there being a translucent flag too)