Strange textures???

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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mcelf
Posts: 43
Joined: Mon Apr 07, 2008 1:51 pm

Strange textures???

Post by mcelf »

Hi, i have a question about textures for Q3. How do you make sky, because on some levels, you see sky above the levels, and i found a group of textures (that came from baseq3) called sky, and astonishingly, :eek: ;) it was! anyway, when i put then in on my map for testing stuff to see, the clouds weren't moving. Shouldn't they be like when you put in a liquid, it becomes water in-game and you can swin in it. Shouldn't it just turn into fog? like on that level when you fight Uriel? or at least moving clouds. I made a platform entitie that was very fast moving at a strange angle but it looked a bit weird. Help! :ducky: :tard: :owned: :cry: :D :confused:
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Strange textures???

Post by dichtfux »

Use the shaders (the ones with white boxes around them) instead of the textures. No need for moving platforms or stuff like that.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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