Making a mod

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mcelf
Posts: 43
Joined: Mon Apr 07, 2008 1:51 pm

Making a mod

Post by mcelf »

Hi everybody, i have been making a mod for quake 3 for a week now (That is why i needed gensurf) and i have progressed quite far, i have made maps, made main menu interface etc, made scripts and loads of stuff. I have a problem, though. On create server, there's none of my maps. I've made pk3 archives that have script folders, map folder's and stuff (i based it on a q3 one, so i did'nt make small mistakes) but i made a worpad document in scripts, and it contains:

{
game "ggq3"
map "GG-RC"
longname "ruined city"
bots ""
fraglimit 20
type "ffa tourney team ctf"
}
I did notice the q3 documents like this were not done in notepad, they were just opened in winrar veiwer. Where have igonne wrong? Please help.
Rawing
Posts: 107
Joined: Tue Oct 23, 2007 1:40 pm

Re: Making a mod

Post by Rawing »

In pak0/scripts is a .txt file called "arenas.txt". You can simply edit this one file, to show the maps in multiplayer only don't add "single" to the gametypes - voilá!
[color=#FF0000]/callvote kick all_enemies[/color]
Rawing
Posts: 107
Joined: Tue Oct 23, 2007 1:40 pm

Re: Making a mod

Post by Rawing »

Anyway, did you save your files as .arena ?
[color=#FF0000]/callvote kick all_enemies[/color]
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