no lightning shaft

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fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
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no lightning shaft

Post by fKd »

Image

here is a pic of my problem... i tried deleting the q3config but still nothing... help :(
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Re: no lightning shaft

Post by axbaby »

never seen this before

check out this quote for a possible fix

cg_truelightning changes the way the lightning gun effect is displayed on the client end. it has 3 options: 0-display the lightning gun effect how the server sees it (usually a little bit lagged depending on your ping) 1-display the lightning gun effect how your client sees it (will never leave the crosshair) .5-display an average between how the client sees the effect and how the server sees the effect note-using cg_truelightning 1 and .5 does not change where the lg actually does damage because the server still sees the effect as if the client were using cg_truelightning 0. hope this clears up what cg_truelightning does -Habib
[color=#FF0000][WYD][/color]
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
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Re: no lightning shaft

Post by fKd »

yeah i tried that to no avail
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: no lightning shaft

Post by ^misantropia^ »

VQ3? Remove all the *.pk3 files from your baseq3 folder except pak[0-7].pk3
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: no lightning shaft

Post by ^misantropia^ »

'Why?' you might wonder. It's possible that a pk3 with a bad shader, texture, etc. messes things up.
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
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Re: no lightning shaft

Post by fKd »

yay it worked :) it was a map i got from lvl... wierd

thanks heaps
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