Texture Tiling Problem when compiling BSP

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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menorian
Posts: 12
Joined: Sun Sep 14, 2008 12:23 pm

Texture Tiling Problem when compiling BSP

Post by menorian »

Hello,

I'm working on a hobby project using the quake3 engine, and i've installed and set up radiant to work with my project.
The radiant i'm using is 1.4 (i don't want to use 1.5) and q3map2.
Right now i'm running the game as quake 3 using all the q3 paks and so on, so basically it's q3 with another exe name only, no code has been altered yet.
My problem is when i make a map, and compile it, the textures tiles atleast4 times more than they do in GTK-Radiant, and i was wondering if anyone here has had that and how to fix it?
As i said, everything looks fine in radiant, the texturescale flag is set to 0.50 as it is by default. I'm guessing this is a q3map2 compile issue in some way, but i have no idea how to fix this.

Thanks
Last edited by menorian on Fri Oct 17, 2008 10:03 am, edited 1 time in total.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Texture Tiling Problem when compiling BSP

Post by dichtfux »

I was recently told that a bug that leads to exactly the behaviour you describe here existed in older versions of q3map2. Which version are you using?
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
menorian
Posts: 12
Joined: Sun Sep 14, 2008 12:23 pm

Re: Texture Tiling Problem when compiling BSP

Post by menorian »

Q3map2 2.5.13 or something....

where can i get the latest q3map2 then?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Texture Tiling Problem when compiling BSP

Post by obsidian »

Q3Map2 2.5.16:
http://www.robotrenegade.com/q3map2/dow ... 32_x86.zip
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
menorian
Posts: 12
Joined: Sun Sep 14, 2008 12:23 pm

Re: Texture Tiling Problem when compiling BSP

Post by menorian »

well that didn't help at all, so it looks like whatever version of q3map2 i'm using i still get the same issue...
there must be some config i have messed up
Grenader
Posts: 202
Joined: Sun Oct 08, 2006 11:38 am

Re: Texture Tiling Problem when compiling BSP

Post by Grenader »

If I remember correctly that is caused by q3map2 not finding the textures, whilst Radiant can.

Check the shader and texture paths of the .game file in your /path/to/gtkradiant/games/quake3.game/ folder.
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