Texture Tiling Problem when compiling BSP
Posted: Thu Oct 16, 2008 6:03 pm
Hello,
I'm working on a hobby project using the quake3 engine, and i've installed and set up radiant to work with my project.
The radiant i'm using is 1.4 (i don't want to use 1.5) and q3map2.
Right now i'm running the game as quake 3 using all the q3 paks and so on, so basically it's q3 with another exe name only, no code has been altered yet.
My problem is when i make a map, and compile it, the textures tiles atleast4 times more than they do in GTK-Radiant, and i was wondering if anyone here has had that and how to fix it?
As i said, everything looks fine in radiant, the texturescale flag is set to 0.50 as it is by default. I'm guessing this is a q3map2 compile issue in some way, but i have no idea how to fix this.
Thanks
I'm working on a hobby project using the quake3 engine, and i've installed and set up radiant to work with my project.
The radiant i'm using is 1.4 (i don't want to use 1.5) and q3map2.
Right now i'm running the game as quake 3 using all the q3 paks and so on, so basically it's q3 with another exe name only, no code has been altered yet.
My problem is when i make a map, and compile it, the textures tiles atleast4 times more than they do in GTK-Radiant, and i was wondering if anyone here has had that and how to fix it?
As i said, everything looks fine in radiant, the texturescale flag is set to 0.50 as it is by default. I'm guessing this is a q3map2 compile issue in some way, but i have no idea how to fix this.
Thanks