Fog Issues

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Jusser
Posts: 40
Joined: Sun Sep 28, 2008 5:52 pm

Fog Issues

Post by Jusser »

i got a bug with some fog, if i make fog in a square room, i got strange shadow lines on the walls, if i put the fog something away from it it says: entity 0 brush 9 fog has multiple visible sides,

or something..

can some1 help me, its pretty annoying.. :)
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
o'dium
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Re: Common Error Messages

Post by o'dium »

Thats called zFighting. Make the fog bounds go slightly into the brush, i.e. dont make the actual fog volume flush with the empty space, instead make it go into the walls slightly. That should stop it.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Common Error Messages

Post by obsidian »

Jusser wrote:entity 0 brush 9 fog has multiple visible sides
Fog brushes can have at maximum, one visible face. It can either be a universal fog volume encompassing the entire bounds of the map, or it can have a single visible face from which you can enter into the fog volume (like the "fog of death" pits). If two or more sides are exposed to 'open air' then you will get this error message.
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Jusser
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Re: Common Error Messages

Post by Jusser »

o'dium wrote: instead make it go into the walls slightly.
how much is 'slightly'?
cause, i have a wall of 32 wide, and so i decided to make the fog go into the middle of it, (so 16), but i still have the shadow bug. does it have to go further or do i have to place it something back?
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
obsidian
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Re: Common Error Messages

Post by obsidian »

Got a screenshot? I don't think it's a z-fighting issue, fog sides are culled. It's probably something else.

Split this into its own topic.
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Jusser
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Re: Fog Issues

Post by Jusser »

sorry it took a while, dinner :D

here it is: http://www.plaatjesupload.nl/bekijken/1117458.html
( yea dutch site, i dont care )

the black strip is what i mean ^_^

oh and, this is a screenshot with the fog something in the wall
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
Jusser
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Re: Fog Issues

Post by Jusser »

i'd like a reply! :D
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
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Hipshot
Posts: 1547
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Re: Fog Issues

Post by Hipshot »

Calm down, some one will reply evidently...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Castle
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Joined: Fri Dec 29, 2000 8:00 am

Re: Fog Issues

Post by Castle »

q3map2 didnt have some kind of ambient occlusion setting did it?
You know, where it artificially makes corners and crevices darker than their surroundings. It might be a bug in this case where it treats the fog brush as if it is structural. Could be the light entity above the fog needs to messed with a bit as well.

Try making a shader for your fog and add a small value for it to cast surface light if all else fails.

You are using the latest compile tools right?
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obsidian
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Re: Fog Issues

Post by obsidian »

Could you post the fog shader and compile settings?
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Jusser
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Re: Fog Issues

Post by Jusser »

i don't use q3map2 actually, i don't think it has to do with the compiling.

and the shader of the fog is just the one from what quake 3 used too: sfx/hellfog

it doesn't really matter if it gets fixed or not, cause i already use something else, but would be nice for in the future :D
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
obsidian
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Re: Fog Issues

Post by obsidian »

Jusser wrote:i don't use q3map2 actually, i don't think it has to do with the compiling.
Well whatever you are using to compile is most likely causing the issue, it looks like the fog was casting shadows. In the future, you might want to mention 'little' details like that in the first place so everyone else doesn't go off on a wild goose chase on your behalf. :disgust:
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Jusser
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Joined: Sun Sep 28, 2008 5:52 pm

Re: Fog Issues

Post by Jusser »

:D well thanks anways :p
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Re: Fog Issues

Post by Castle »

q3map2 is a godsend for quake 3 levels.
Why would you not be using it?
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fKd
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Re: Fog Issues

Post by fKd »

im guessing he did not know it existed.

get it dude! its the best tool for q3 mapping next to gtkrad
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