Normal view without the shader, and just a skin. The red glow from the teleporter appears on the RL.

Third person view.

Now, when I put my shader on the rocket launcher, the map lighting stops working. : [

Third person view.

models/weapons2/rocketl/rocketl
{
{
map textures/effects/rocketl.jpg
}
{
map textures\effects\newTeleporteffect3.jpg
blendFunc GL_ONE GL_ONE
rgbGen entity
tcMod scale .3 1
tcMod scroll -1 -5
}
}
Why is it acting so screwy? : (((